* render lidx starting with 0
changed from
```
int gidx0 = gid.x; /* 4096 */
int lidx4 = lid.x; /* 8 */
int gidx1 = gid.y; /* 7 */
int lidx5 = lid.y; /* 8 */
int gidx2 = gid.z; /* 7 */
int lidx6 = lid.z; /* 2 */
```
to
```
int gidx0 = gid.x; /* 4096 */
int lidx0 = lid.x; /* 8 */
int gidx1 = gid.y; /* 7 */
int lidx1 = lid.y; /* 8 */
int gidx2 = gid.z; /* 7 */
int lidx2 = lid.z; /* 2 */
```
the existing one started from pre-limited global dims which skip number if there are more than 3 global dims
* don't need start_dim
---------
Co-authored-by: qazal <[email protected]>